I was reading an article a few days ago on research on why some people are more susceptible to authoritarian and conspiratorial messages. Then yesterday, DMB made some complaints about the user interface where her expectation and my expectation on how it should work differed but her point that it was not "intuitive" to the user was spot-on. Then in another thread, a user requested a feature that has been there since the initial implementation but they had never found. It finally hit me - Logos is not designed for its audience.
First of all, the Logos interface is inconsistent. Most Christian faiths value consistency over ambiguity (contrast the "argumentative, open ended" reading of law/scripture in the Jewish Talmud). But more importantly, the Logos interface tries to be "intuitive". Unfortunately, a major portion of their users are trained to do exactly the right thing to get exactly the right answer i.e. they are not trained to poke around and see what happens ... which results in long-time features being hidden in plain sight and users finding a way that works and assuming it's the only way. Unfortunately, in Logos there are many round about ways to get to functions that can also be accessed quickly but the user never knows.
The other half of "to do exactly the right thing to get exactly the right answer" is that the expectations for what are correct results are often driven by theology rather than linguistics - the most easily understood example being "Holy Spirit" in the Old Testament. By coding the OT with concepts that did not exist in OT times, Logos makes some users happy ... but leaves others confused because their interpretative rules don't match those of the Logos taggers. Others get confused by the different results from different translations because of the false expectation there is "one exact answer". This is an even harder issue to address than the previous two.
Addressing these issues:
- inconsistencies in user interface
- false expectation of user's experimental inquisitiveness
- muddled results mixing textual/theological/translational issues
would be the most effective (and hardest) way to improve the user interface.
Note: textbooks do not assume most users are one method-one answer oriented. Role playing games have moved the average computer user into a quite different space.