Status: Logos 4 Mac

Bob Pritchett
Bob Pritchett Member, Logos Employee Posts: 2,280
edited November 2024 in English Forum

We're still working on improving Logos 4 for the Mac.

Some forum posters have expressed concern that previously active Logos developers have "disappeared" from the forums, and that maybe no one is working on the Mac.

That's not the case. We have a team working on Logos 4 for the Mac, but we don't have anyone assigned to correspond in the forums. Software developers add the most value when coding, so none of them are assigned to the forums. Some enjoy it, and so they make time (often off hours, though they can do it whenever) to engage users in discussion, answer questions, etc. In this case the "talkative" Mac developer moved to another project.

That doesn't mean there's no team, but I can tell you that other Mac developers have been seen in t-shirts saying things like "Keep out of direct sunlight." That's a good sign for a coder, but a bad sign for a chatty forum participant. :-)

The Mac product (and all of our core platform) has spent a lot of time "in dry dock" this year; changes Apple made to developer tools and to the OS have required more significant "under the hood" work than normal, and our own move to a new sync platform and some fundamental changes to our web API's, etc. have meant that more Mac development has happened down deep where you don't notice the changers, rather than at the UI level where they're more obvious. But the changes were really, really important -- not just to support new features, but to stay compatible with Lion, the latest Xcode, etc.

Optimizations, bug fixes, and support for video resources were all part of the 4.5b release, which went live this afternoon.

There are fundamental differences in the Windows and Mac platforms; some of the differences in the app are where Windows gave a feature (text selection in the Text Comparison tool, for example) "for free", as part of platform components, and where the Mac doesn't offer that in the equivalent platform components. Part of our work this year is evaluating these areas and deciding which things are better fixed by finding a new dual-platform technology or implementation, and which should be manually coded. (Or in some cases, ignored.)

Our Mac team is alive and well, and the Mac is a first-class platform for us; all new work is done with an eye to both Mac and Windows. (And iOS, and Android / Kindle, and the web....)

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