Hi
I looked into the Logos 4 Mac app bundle and saw, gasp, .DLLs everywhere, and then dug some more and found that Mono [http://en.wikipedia.org/wiki/Mono_(software) ] is being used. I guess this is a 'compromise' when having to deal with an application coming from the Windows world (as a Mac user trying not to choke) but I was wondering how far the compromising goes?
Obviously the application is not a full native Mac OS Cocoa application (a shame), but is it that the Logos 4 Mac 'textural engine' is Windows/.NET/Mono and the UI Mac/Cocoa. I would really hate to see Logos 4 Mac not following the Mac UI i.e. being a Windows app with a token migration to Mac.
Are there performance overheads/penalties using Mono?
Will Logos be able to take advantage of the unique performance technologies in Snow Leopard+ (http://www.apple.com/macosx/technology/) or will Logos 4 Mac have to be dumbed down to Windows level? For example in Snow Leopard I see that the 'Logos4Indexer' process is not 64 bit - BTW the indexing is taking much much longer on the Mac compared to Windows (even Win XP in VMware Fusion virtual machine).