Linux version of Logos Bible Software
Comments
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How did you install Logos on your machine?
The issue is because of your compositor, which suggests that either something in the Wine install or something in your local machine's set-up is not properly configured.
I suppose it is worth asking, too, what is your GPU?
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Through CrossOver using the Logos MSI file after the icu.dll patch was released.Taylor said:How did you install Logos on your machine?
The system is Debian 12 (Bookworm) MATE. It's a simple generic X11>MATE>Marco Desktop system.Taylor said:The issue is because of your compositor, which suggests that either something in the Wine install or something in your local machine's set-up is not properly configured.
michael@Michael-CF31-Linux:~Taylor said:I suppose it is worth asking, too, what is your GPU?
[code]$ inxi -G
Graphics:
Device-1: Intel 3rd Gen Core processor Graphics driver: i915 v: kernel
Display: x11 server: X.Org v: 1.21.1.7 driver: X: loaded: modesetting
unloaded: fbdev,vesa dri: crocus gpu: i915 resolution: 1024x768~60Hz
API: OpenGL v: 4.2 Mesa 22.3.6 renderer: Mesa Intel HD Graphics 4000 (IVB
GT2)
michael@Michael-CF31-Linux:~
$[/code]I remember years ago i915 had a terrible bug in Ubuntu 7.10 or 8.04 but I can't remember the fix for it.
CrossOver system information
[code]Product:
CrossOver
Version:
2420240418
Install location:
/opt/cxoffice
Bitness:
64-bit
Desktop session:
lightdm-xsession
Window manager:
Metacity (Marco)
Locale:
Locale: en_AU.UTF-8
System Information:
PRETTY_NAME: Debian GNU/Linux 12 (bookworm)
NAME: Debian GNU/Linux
VERSION_ID: 12
VERSION: 12 (bookworm)
VERSION_CODENAME: bookworm
ID: debian
HOME_URL: https://www.debian.org/
SUPPORT_URL: https://www.debian.org/support
BUG_REPORT_URL: https://bugs.debian.org/
Warnings:
Properties:
vulkan.present.amd64: yes
display.depth: 24
display.dpi: 96.0
opengl.vendor: Intel
opengl.version: 4.2 (Compatibility Profile) Mesa 22.3.6
opengl.renderer: Mesa Intel(R) HD Graphics 4000 (IVB GT2)
opengl.glsl_version: 4.20
opengl.extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_ARB_shader_atomic_counter_ops GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_NV_compute_shader_derivatives GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility
opengl.core.vendor: Intel
opengl.core.version: 4.2 (Core Profile) Mesa 22.3.6
opengl.core.renderer: Mesa Intel(R) HD Graphics 4000 (IVB GT2)
opengl.core.glsl_version: 4.20
opengl.core.extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_trinary_minmax GL_AMD_texture_texture4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_spirv_extensions GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map_array GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc
Libraries:[/code]0 -
I haven't used CrossOver. Can you use winetricks with it? What is the renderer set to?
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I've never used Winetricks, didn't even know it existed actually. Just installed it. Now going to have to learn how to use it.
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Well for the 1st time since about 2012 I broke my Linus install. It'll be fine. What I am going to do is rather than use MATE I'm going to install Gnome Flashback (Gnome 2 looking version of Gnome 3 or 4 whatever gnome is up to now) because it uses Wayland. I have no experience with Wayland but if it works and Gnome Flashback is as usable as MATE is without using alot of resources then I'll stick to that on my main laptop and work through the X11 issue on a spare machine or SSD. Anything rather than staying on Windows, which I am in right now, or going to Mac.
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Let us know if we can assist with anything. We tend to be more responsive on Telegram and Matrix.
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Thanks for your offer Taylor, response times here are fine.
I got Linux up and running again. I have been checking the compositing. With it on the thick black border flickers, with it off the border is there but no flickering. Going to do some research in WINE and CrossOver and see what I can find out.
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It will be to do with the selected renderer in wine. You can do vulcan, opengl or direct draw. The latter being the most reliable. Depending on your graphics drivers you might get a good result with the others, which is desirable because you get graphics acceleration.
גַּם־חֹשֶׁךְ֮ לֹֽא־יַחְשִׁ֪יךְ מִ֫מֶּ֥ךָ וְ֭לַיְלָה כַּיּ֣וֹם יָאִ֑יר כַּ֝חֲשֵׁיכָ֗ה כָּאוֹרָֽה
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Hi JohnJohn Goodman said:It will be to do with the selected renderer in wine. You can do vulcan, opengl or direct draw. The latter being the most reliable. Depending on your graphics drivers you might get a good result with the others, which is desirable because you get graphics acceleration.
Thanks for the guidance. I've just edited the registry, as per WINE and CrossOver instructions (they are the same instructions). vulcan and vulkan stops Logos from going past the splash screen, opengl still has the glitch and so does direct draw. Do you, or anyone else, have a screenshot of your registry value so I can make sure I've got it right?
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I'm using Linux and a few years ago I managed to get Logos 8 running using Lutris/Wine. Somehow I managed to get the settings to where it worked, only crashing once in a while. Not anymore. Now Logos 8 starts up just fine, but crashes almost immediately after the home screen shows. I will be upgrading/reinstalling my OS either today or tomorrow and will be using the latest version of Ubuntu Linux. If anyone already has all the Lutris/Wine settings figured out I'd love to get them from you. That would save a lot of trial and error. Thanks!
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This is going to make my new installation so much easier! Thanks!
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There was a resource update a while ago that broke certain backward compatibility on our end. We had to push our Logos on Linux efforts to run versions after that update but before Logos 30. We are hoping to pass a major update for Logos 30+ support soon, but we are ironing out some last bugs.
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So, should I install Logos 29 just to be safe?
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Is the python installer working for other people? I'm trying it on arch, and it just gets stuck installing dependencies after entering the sudo password.
```2024-08-11T19:28:41 Progress: 35%
2024-08-11T19:28:41 Ensuring installation config is set…
2024-08-11T19:28:41 Progress: 39%
2024-08-11T19:28:41 Ensuring installation directories…
2024-08-11T19:28:41 Progress: 43%
2024-08-11T19:28:41 Ensuring system dependencies are met…```
None of the percentages progress. Is this normal? Will it eventually complete?
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Is the python installer working for other people? I'm trying it on arch, and it just gets stuck installing dependencies after entering the sudo password.
```2024-08-11T19:28:41 Progress: 35%
2024-08-11T19:28:41 Ensuring installation config is set…
2024-08-11T19:28:41 Progress: 39%
2024-08-11T19:28:41 Ensuring installation directories…
2024-08-11T19:28:41 Progress: 43%
2024-08-11T19:28:41 Ensuring system dependencies are met…```
None of the percentages progress. Is this normal? Will it eventually complete?
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Really looking forward to this—thanks for all the work on it.
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Really looking forward to this—thanks for all the work on it.
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Thank you for all the work on this project. I would love to move to Linux but I am holding out because Logos isn't fully functional yet. You are helping so many of us get our privacy back.
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Ubuntu 24 - installed wine -- installed this via snap.
Was able to login and download the libraries.Crashes after you try to run this.
I've been reading through this thread and don't see the consensus - am I missing something to get this running?
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After recently installing Linux Mint and slowly transitioning things from Windows, major apps like Logos, Office, and others I use may just have to run on a licensed Windows 10 VM within my Linux instance, along with the other major apps for the time being. I know some will say use Office Libre, but I just don't think it's there yet. Maybe for simple things
I look forward to the day where we get a native Linux version of Logos.
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Welcome to the Logos Forums.
I am working on a personal book for Logos using LibreOffice as we speak. I know Microsoft Word pretty well, so trying to find the way to do equivalent things in LibreOffice has been a challenge.
I dual boot Windows/Ubuntu. I have Logos installed on each. I am amazed at how well Logos runs on Linux even with the bugs and incompatibilities that arise from time to time. Based on public statements made in the past, I don't think a native Linux version -- especially with official support -- is realistic. Getting the Wine implementation stabilized is the best we can hope for -- for now. We have some amazing volunteers working as diligently as they can on it.
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Like Bill Anderson, I'm not holding my breath for a native Linux version of Logos... I'd be happy if one was released, but I'm content with what we've got (big thanks to those who have gotten us to where we are!).
As for Libre Office / MS Word. I switched to 'open' office software c. 2003, having grown quite tired of paying for updated releases from MS. I haven't looked back. I wrote a linguistic thesis using LO back in 2008—lots of numbered examples with automatically updating 'reference' numbers in the text, charts, tables, captions, hyperlinked index, etc. There wasn't anything I wanted to do back then that I couldn't, and it has only matured since. There's definitely a different approach from Word to some things—some learning required, as expected—but I've found it fully capable. That's my experience; your use-case may well be different and 'unsupported'. Having said that, the support community has been fantastic and the developers responsive to suggestions and 'fixes'.
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Thank you Bill and Paul!
Appreciate all the info. I am going to start exploring the Wine/Bottles a go with Logos 10 and provide feedback. Worst case scenario:
A) Use my existing Windows 10 pro license inside a VM on the Linux Mint side and run Logos on it along with Office - Office use is mostly for family members since they ride on my subscription, so I can't completely remove it, at least not yet.Continue dual booting Windows/Mint
I will give Open Office a run; haven't explored that option. For me it's mostly Word and Excel, and the occasional PowerPoint. I don't use Outlook (Proton Mail user), I don't use OneNote (Standard Notes user).
Highly recommend both of those services for more privacy and security (no affiliation)
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Just one caveat re. "I will give Open Office a run": Open Office and Libre Office are not the same. See, for example, https://itsfoss.com/libreoffice-vs-openoffice/, for more info. UI, features (functions, import / export options, advanced formatting), and file formats are biggies. Regarding the latter: OO can open but not save MS files; LO can both open and save them.
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In general, due to the locust of development, LibreOffice has superseded OpenOffice.
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I just wanted to let you know I tried using the installer, and while it did install Logos in a bottle, it wouldn't open it. So I was looking at having to do what you are talking about.
But I saw the note about running it through Steam's proton layers. I was able to add it to my steam library and set its properties to be run with proton 9.03.
I am getting some black boxes generating around popups in Logos, but its running fine otherwise.I'm running Garuda Linux with KDE 6.2.1 using Kwin(Wayland)
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Kelly Smith said:
But I saw the note about running it through Steam's proton layers. I was able to add it to my steam library and set its properties to be run with proton 9.03.
I am getting some black boxes generating around popups in Logos, but its running fine otherwise.I fought the black boxes for a while, although I was not using proton. I was running Logos in the Linux environment on a Chromebook (Debian container) and the fix for me was to open the Chrome browser, type chrome//flags in the search box and search for Crostini GPU support, and change the value from Default to Disabled. This fix is probably a Chromebook-specific fix: I don't know if it will apply in your case.
Regarding the proton setup, could you write up the steps to run Logos using proton? I have never been able to figure it out.
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Kelly,
The issue is the renderer. Are you using the Python installer?
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Bill Anderson said:
Regarding the proton setup, could you write up the steps to run Logos using proton? I have never been able to figure it out.
Sure thing!
1. locate the Logos.exe file mine was located here~/LogosBible10/data/wine64_bottle/drive_c/users/[USER_NAME]/AppData/Local/Logos/
2. Open Steam and in the bottom left there is a button that says "Add a Game" click the plus button there
3. Click "Add a Non-Steam game..."
4. On the popup window, click "Browse" on the bottom left
5. Navigate to the folder in step 1 containing Logos.exe
6. Select Logos.exe and click "Open"
7. Make sure compatibility settings are enabled on Steam.
a. To enable, click "Steam" on the top left menu
b. Click "Settings"
c. Select Compatibility from the List
d. Enable Steamplay for Supported Titles & For all other Titles (I don't remember if this will require restarting steam or not)
e. Run other Titles with: Proton 9.03 (This will require restarting Steam)
8. At the Steam Library page, right click on "Logos.exe" and select properties
9. Select Compatibility from List and check "Force use of a specific..." (You can use this to swap which Proton version you are using if one doesn't work for ya)
10. Close the pop-up and return to Steam Library and click Logos.exe and hit "Play" on the main screen.
It did force me to redownload libraries again, so when you do the first install with the python installer I would suggest selecting minimum so it doesn't take up as much room. Thanks for the tip about the GPU support. I'm on a Lenovo Legion Laptop, but I will mess with some of the settings in steam to see if I can get rid of the boxes, and if I can I will update these instructions
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I did use the python installer, and while it was able to run the program twice after it was installed, I haven't been able to get it running again outside of Steam.
I will try messing with some of the command options in Steam and see if I can remove them.
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